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Urgent! CGBOT is hiring: Game UI Software Engineer in Town of Texas Job Opening In Sunnyvale – Now Hiring CGBOT

CGBOT is hiring: Game UI Software Engineer in Town of Texas



Job description

Si te encantan los videojuegos, tenemos una oportunidad para ti.

Devbot es una empresa con amplia experiencia profesional en desarrollo y producción interna de videojuegos.

Con sede en Austin, Texas, y un estudio de producción en Monterrey, México.

Tenemos una oportunidad increíble para que te unas al #TeamDEVBOT.

Estamos buscando un Desarrollador con sólidos conocimientos en programación orientada a objetos, con al menos 2 a 3 años de experiencia trabajando con C++.

El rol se centra en implementar lógica de programación clara, estructurada y optimizada, escribiendo código limpio y mantenible.

Trabajarás en la implementación de interfaces de usuario basadas en diseños, colaborando con un equipo multidisciplinario de programadores, diseñadores y artistas.

No es necesario ser experto en Unreal Engine, pero sí es clave tener una base técnica fuerte y capacidad para traducir ideas en soluciones de calidad.

Lo que estamos buscando:

  • Dominio de los principios de programación orientada a objetos, estructuras de datos y diseño modular.
  • Más de 2 años de experiencia profesional con C++, escribiendo código limpio, escalable y bien documentado.
  • Capacidad para implementar lógica compleja con enfoque en eficiencia, legibilidad y rendimiento.
  • Conocimientos deseables en implementación de interfaces de usuario (menús, HUDs, sistemas interactivos).
  • Capacidad de analizar y traducir conceptos de diseño en funcionalidades claras y robustas en código.

Habilidades extra que sumarían puntos:

  • Experiencia previa trabajando con Unreal Engine, aunque no sea el foco principal del rol.
  • Conocimientos básicos de Blueprints, para colaborar con programadores o diseñadores que los utilicen.
  • Conocimiento en versionamiento de código con herramientas como Git o Perforce.
  • Experiencia trabajando en entornos de videojuegos o simulaciones con equipos multidisciplinarios.
  • Grado en Ingeniería en Computación, Desarrollo de Software, Videojuegos, o campos afines.
  • Idealmente cursos o certificaciones en C++ avanzado o estructuras de programación profesional.
  • Inglés intermedio o avanzado para poder colaborar con equipos internacionales y leer documentación técnica sin problemas.
  • Conocimientos básicos en entornos 3D y animación para poder trabajar más fluidamente con los artistas del equipo.

#J-18808-Ljbffr


Required Skill Profession

Computer Occupations



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