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GPU Performance Modeling Driver Engineer Job Opening In Austin – Now Hiring Apple


Job description

**Role Number:** 200621035-0157

**Summary**
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly.

Bring passion and dedication to your job and there's no telling what you could accomplish! Dynamic, hard-working people and inspiring, innovative technologies are the norm here.

The people who work here have reinvented entire industries with all Apple hardware products.

Join us to help deliver the next groundbreaking Apple product!
We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products.

We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers.

In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly.

This is an opportunity to join Apple’s world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning.

**Description**
As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures.
The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU.

Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features.

Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.

**Minimum Qualifications**

+ Bachelor's degree
+ Software skills and proficiency developing in C++ GPU driver implementation related experience
+ Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL

**Preferred Qualifications**

+ MS or PhD degree
+ 10+ years of relevant experience
+ Knowledge of drivers and implementation details of graphics and compute APIs
+ Familiarity with GPU performance models and ISS simulators
+ Experience working with cutting edge graphics applications/games/benchmarks
+ Familiarity with compilers, operating systems and GPU/CPU architecture
+ Troubleshooting skills and attention to detail
+ Creative problem-solving skills

Apple is an equal opportunity employer that is committed to inclusion and diversity.

We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088_EEOC_KnowYourRights6.12ScreenRdr.pdf) .


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Real-time GPU Performance Jobs Trends (Graphical Representation)

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Before the Interview:

Research: Learn about the Apple's mission, values, products, and the specific job requirements and get further information about

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