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Urgent! Meta is hiring: Technical Art Manager, Wearables Product Creative in New York Job Opening In New York – Now Hiring Meta
Summary Meta Wearables is looking for a Technical Art Manager to join the Product Creative team.
Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers.
The Technical Art Manager is responsible for leading, coordinating, and driving the technical art team responsible for building and supporting art and interactive experiences for Meta wearables.
They will establish partnerships across multiple cross-functional teams, including product, design, marketing, and more.
They will manage the creation of high-quality content, scale systems, and grow a multidisciplinary team.
Responsibilities Working with the Product Creative leads, and mentor and empower technical artists to support a wide range of projects
Partner with designers, artists, product managers, engineers, and leaders to define technical art scope and pipelines
Provide hands-on technical art contributions when needed, and engage with technical artists on the technical aspects of their work
Help grow the team by sourcing, interviewing, and hiring new team members
Conceptualise, present, and execute technical solutions or content strategies within time and technical constraints
Quickly solve complex problems with cross-functional leads and drive innovative and impactful solutions
Drive progress at people and project-facing levels by building new partnerships and supporting team growth and prioritisation
Minimum Qualifications Experience with real-time systems and game engines (e.g., Unity and/or Unreal)
Experience managing a technical team working on a product with stringent runtime performance constraints, such as complex mobile or 3D applications or games
Experience with game/real-time profiling and optimization techniques
Demonstrated experience in cross-functional communication and leading zero-to-one initiatives
Experience working with engineering teams in day-to-day operations, such as sprints, bug bashes, etc
Experience with version control systems (e.g., Git)
Demonstrated experience proactively identifying, scoping, and implementing innovative solutions
Preferred Qualifications Experience working on a product team and/or technology company, for an interactive, technical art-related product
Practical experience and knowledge of low level real-time graphics pipeline concepts
Experience in shader languages (GLSL, ShaderLab, HLSL)
Compensation Public Compensation: $149,000/year to $205,000/year + bonus + equity + benefits
Industry Internet
Equal Opportunity Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer.
We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.
We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.
Meta participates in the E-Verify program in certain locations, as required by law.
Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process.
If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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