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R&D Staff Software Engineer - Graphics Engineer Job at Broadcom in Austin Job Opening In Austin – Now Hiring Mediabistro

R&D Staff Software Engineer Graphics Engineer Job at Broadcom in Austin

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Job description

About Us:

Broadcom is a global leader in semiconductor and infrastructure software solutions.

As part of our commitment to innovation and excellence, our VMware subsidiary is dedicated to shaping the future of virtualization technology.

We are seeking talented individuals to join the Core Graphics Team, which is responsible for providing Virtual Graphics (vSGA) Stack for Windows and Linux Virtual Machines running on all our Hypervisor products (ESXi, Workstation, Fusion).

The vSGA Stack is a unique technology that allows our customers to run 2D and 3D Windows and Linux Graphics applications in a Virtual Machine and use GPU acceleration when available.

Job Summary:

We are seeking an experienced Staff Software Engineer who has experience leading initiatives in the past.

As Staff Graphics Software Developer, you will be using the latest Industry Standard 3D APIs such as Vulkan and Direct3D to provide Graphics support for Virtual Machines.

This team develops the full Graphics virtualization stack with our own Virtual GPU Device and Windows/Linux Graphics Drivers.

Responsibilities:

  • Research, design and develop vSGA Stack for all our hypervisor products.
  • Understand Direct3D, OpenGL and Vulkan API specification to support these APIs with our vSGA Stack
  • Analyze and re-architect performance critical sections of the Graphics virtualization code
  • Troubleshoot and address bugs related to vSGA functionality
  • Deliver software that meets the coding guidelines and quality standards set by the VCF.
  • Develop and maintain technical documentation for Graphics features
  • Work closely with the larger team, including virtual driver and device team to provide end-to-end support for Graphics APIs.
  • Stay up-to-date with the latest GPU hardware architecture and Graphics APIs

Qualifications:

  • Bachelor's degree in Computer Science or related field and 8+ years of related experience or Masters degree and 6+ years of related experience
  • 5+ years of experience in Graphics Programming or GPU Driver Development on Windows, Linux or Mac OS.
  • Strong understanding of Graphics Algorithms and APIs; Vulkan, Direct3D, Metal
  • Experience with C programming language and familiarity with Shader Languages.
  • Strong problem-solving skills and ability to troubleshoot complex issues
  • Have experience with leading projects with medium to large scope.
  • Excellent communication and collaboration skills
  • Experience with version control systems such as Git
  • Ability to thrive in a fast-paced and dynamic work environment.
  • Familiarity with enterprise coding standards and best practices

Nice to Have:

  • Knowledge of Graphics Virtualization Technology
  • Experience with Graphics API Translations.
  • Experience with llvmpipe, Mesa

Requirements:

  • Candidates should be US citizens, permanent residents or not require immigration sponsorship.

Compensation and Benefits:

The annual base salary range for this position is $108,000 - $192,000

This position is also eligible for a discretionary annual bonus in accordance with relevant plan documents, and equity in accordance with equity plan documents and equity award agreements.

Broadcom offers a competitive and comprehensive benefits package: Medical, dental and vision plans, 401(K) participation including company matching, Employee Stock Purchase Program (ESPP), Employee Assistance Program (EAP), company paid holidays, paid sick leave and vacation time.

Broadcom is proud to be an equal opportunity employer.

We will consider qualified applicants without regard to race, color, creed, religion, sex, sexual orientation, national origin, citizenship, disability status, medical condition, pregnancy, protected veteran status or any other characteristic protected by federal, state, or local law.


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Required Skill Profession

Engineers


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