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Urgent! Senior Graphics Engineer II Job Opening In Santa Monica – Now Hiring Mediabistro

Senior Graphics Engineer II



Job description

At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment.

Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators.

Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.

We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise.

As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.

Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR.

The result was the 2020 genre-defining hit The Walking Dead: Saints & Sinners.

We are currently working on several highly anticipated VR games for emerging platforms that we can’t wait for you to play.

You will be a key member of the growing engineering team for a new project.

You will be responsible for all aspects of the development related to graphics and visual presentation of the game.

You will be a bridge between the engineering and hardware and the creative team and their game vision.

Responsibilities

  • Architect, refactor and maintain rendering pipelines and features
  • Design, write, debug and refine rendering systems, features, tools and infrastructure as needed
  • Work with the technical art team to develop specifications and new graphics features
  • Optimize graphics and effects to maximize performance and efficiency on CPU and GPU.

  • Optimize systems for performance across a wide range of devices, from mobile to PC to high-end console

Requirements

  • 5+ years of experience with graphics related responsibilities in commercial game project development
  • Advanced knowledge of C++ programming language applied in various areas of project development, other languages are a plus
  • Strong knowledge of shader languages and GPU hardware, and performance analysis tools
  • Strong math/3d geometry skills
  • Authorization to work in the United States

Advantages

  • Degree in Computer Science or related fields, or equivalent experience
  • Experience with multi-disciplinary work with large-scale game engine architecture
  • Strong work ethic, self-motivated and self-directing, strong communication skills
  • Experience with deep performance optimization and tuning
  • Prior work, personal or professional, that shows exceptional insight and skill of execution

Plusses

  • Experience with Unreal Engine 4 or 5

The salary range for this position in Los Angeles is $150,000 – $170,000.

The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.

The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description.

Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce.

We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category.

Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special.

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Required Skill Profession

Art And Design Workers



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